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pinbo.c
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C/C++ Source or Header
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2000-04-04
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18KB
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475 lines
/***************************************************************************
Pinbo
(c) 1985 Strike
Driver by Scott Kelley (wizard@tripoint.org)
6502 Memory Map:
Address Range: R/W: Function:
--------------------------------------------------------------------------
0000 - 00ff R/W Zero Page
0100 - 01ff R/W Stack (0100 - 017f used for other porpoises)
0200 - 02ff R/W Sprite Work Area
0400 - 07ff R/W Screen Character Memory (low 8 bits)
0800 - 0bff R/W Screen Attribute Memory
xxxxx111 - Character Palette Entry
11111xxx - High 5 bits of character
1000 - 107f W Sprite Hardware Registers
1800
1801
1802
1803
1804 R Player 1 controls
1805 R Player 2 controls (cocktail)
1806
1807
2000 - 3fff R Screen Building Instructions
6000 - bfff R Program ROM
e000 - ffff (R) (reload of a000-bfff for interrupt vectors)
Z80 Memory Map:
Address Range: R/W: Function:
--------------------------------------------------------------------------
0000 - 1fff R Program ROM
f000 - f1ff R/W Memory
Z80 Port Map:
Port Range: R/W: Function:
--------------------------------------------------------------------------
00 W AY8910 #1 Control Port
01 W AY8910 #1 Write Port
02 R AY8910 #1 Read Port
04 W AY8910 #2 Control Port
05 W AY8910 #2 Write Port
06 R AY8910 #2 Read Port
08 R/W SoundFX Communication Port ?
14 W AY8910 Reset ? / Sound Processor Ready ?
Port 1804 & 1805 Bits | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
--------------------------|-----|-----|-----|-----|-----|-----|-----|-----|
Button 1 | | | X | | | | | |
--------------------------|-----|-----|-----|-----|-----|-----|-----|-----|
Button 2 | | | | X | | | | |
--------------------------|-----|-----|-----|-----|-----|-----|-----|-----|
Joystick Down | | | | | X | | | |
--------------------------|-----|-----|-----|-----|-----|-----|-----|-----|
Joystick Up | | | | | | X | | |
--------------------------|-----|-----|-----|-----|-----|-----|-----|-----|
Joystick Left | | | | | | | X | |
--------------------------|-----|-----|-----|-----|-----|-----|-----|-----|
Joystick Right | | | | | | | | X |
--------------------------|-----|-----|-----|-----|-----|-----|-----|-----|
Unknown | X | X | | | | | | |
---------------------------------------------------------------------------
Port 1806 Bits | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
--------------------------|-----|-----|-----|-----|-----|-----|-----|-----|
2 Coins / 1 Credit | | ON | | | | | | |
1 Coin / 1 Credit | | OFF | | | | | | |
--------------------------|-----|-----|-----|-----|-----|-----|-----|-----|
99 Lives | | | ON | ON | | | | |
3 Lives | | | ON | OFF | | | | |
2 Lives | | | OFF | ON | | | | |
1 Life | | | OFF | OFF | | | | |
--------------------------|-----|-----|-----|-----|-----|-----|-----|-----|
Two player controls | | | | | | | | ON |
One player control | | | | | | | | OFF |
--------------------------|-----|-----|-----|-----|-----|-----|-----|-----|
Unknown | X | | | | X | X | X | |
---------------------------------------------------------------------------
Port 1807 Bits | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
--------------------------|-----|-----|-----|-----|-----|-----|-----|-----|
Start Player 1 | ON | | | | | | | |
--------------------------|-----|-----|-----|-----|-----|-----|-----|-----|
Start Player 2 | | ON | | | | | | |
--------------------------|-----|-----|-----|-----|-----|-----|-----|-----|
Coin Left Chute | | | ON | | | | | |
--------------------------|-----|-----|-----|-----|-----|-----|-----|-----|
Coin Right Chute | | | | ON | | | | |
--------------------------|-----|-----|-----|-----|-----|-----|-----|-----|
Controls Normal | | | | | | | ON | |
Controls Reversed | | | | | | | OFF | |
--------------------------|-----|-----|-----|-----|-----|-----|-----|-----|
Unknown | | | | | X | X | | X |
---------------------------------------------------------------------------
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/z80/z80.h"
void pinbo_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void pinbo_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
static int pinbo_interrupt(void)
{
if (cpu_getiloops() != 0)
{
/* user asks to insert coin: generate a NMI interrupt. */
if (readinputport(3) & 0x30)
return nmi_interrupt();
else return ignore_interrupt();
}
else return interrupt(); /* one IRQ per frame */
}
WRITE_HANDLER( pinbo_sound_command_w )
{
soundlatch_w(offset,data);
cpu_cause_interrupt(1,Z80_IRQ_INT);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x0bff, MRA_RAM },
{ 0x1000, 0x10ff, MRA_RAM },
{ 0x1804, 0x1804, input_port_0_r },
{ 0x1805, 0x1805, input_port_1_r },
{ 0x1806, 0x1806, input_port_2_r },
{ 0x1807, 0x1807, input_port_3_r },
{ 0x2000, 0x3fff, MRA_ROM },
{ 0x6000, 0xbfff, MRA_ROM },
{ 0xe000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x03ff, MWA_RAM },
{ 0x0400, 0x07ff, videoram_w, &videoram, &videoram_size },
{ 0x0800, 0x0bff, colorram_w, &colorram },
{ 0x0c00, 0x0c3f, MWA_RAM }, /* could be scroll RAM */
{ 0x1000, 0x10ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x1800, 0x1800, pinbo_sound_command_w },
{ 0x2000, 0x3fff, MWA_ROM },
{ 0x6000, 0xbfff, MWA_ROM },
{ 0xe000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x1fff, MRA_ROM },
{ 0xf000, 0xffff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x1fff, MWA_ROM },
{ 0xf000, 0xffff, MWA_RAM },
{ -1 } /* end of table */
};
static struct IOReadPort sound_readport[] =
{
{ 0x02, 0x02, AY8910_read_port_0_r },
{ 0x06, 0x06, AY8910_read_port_1_r },
{ 0x08, 0x08, soundlatch_r },
{ -1 } /* end of table */
};
static struct IOWritePort sound_writeport[] =
{
{ 0x00, 0x00, AY8910_control_port_0_w },
{ 0x01, 0x01, AY8910_write_port_0_w },
{ 0x04, 0x04, AY8910_control_port_1_w },
{ 0x05, 0x05, AY8910_write_port_1_w },
{ 0x08, 0x08, MWA_NOP }, /* ??? */
{ 0x14, 0x14, MWA_NOP }, /* ??? */
{ -1 } /* end of table */
};
INPUT_PORTS_START( pinbo )
PORT_START /* 1804 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* 1805 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* 1806 */
PORT_DIPNAME( 0x01, 0x00, "Two controls?" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x20, "5" )
PORT_BITX( 0, 0x30, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "99", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* 1807 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Controls" )
PORT_DIPSETTING( 0x02, "Normal" )
PORT_DIPSETTING( 0x00, "Reversed" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_BIT_IMPULSE( 0x10, IP_ACTIVE_HIGH, IPT_COIN2, 1 )
PORT_BIT_IMPULSE( 0x20, IP_ACTIVE_HIGH, IPT_COIN1, 1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 )
INPUT_PORTS_END
INPUT_PORTS_START( pinbos )
PORT_START /* 1804 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* 1805 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* 1806 */
PORT_DIPNAME( 0x01, 0x00, "Two controls?" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x20, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x10, "2" )
PORT_DIPSETTING( 0x20, "3" )
PORT_BITX( 0, 0x30, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "99", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* 1807 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Controls" )
PORT_DIPSETTING( 0x02, "Normal" )
PORT_DIPSETTING( 0x00, "Reversed" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_BIT_IMPULSE( 0x10, IP_ACTIVE_HIGH, IPT_COIN2, 1 )
PORT_BIT_IMPULSE( 0x20, IP_ACTIVE_HIGH, IPT_COIN1, 1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8,
2048,
3,
{ 0*2048*8*8, 1*2048*8*8, 2*2048*8*8 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8
};
static struct GfxLayout spritelayout =
{
16,16,
512,
3,
{ 0*512*32*8, 1*512*32*8, 2*512*32*8 },
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x0000, &charlayout, 0, 16 },
{ REGION_GFX1, 0x0000, &spritelayout, 0, 16 },
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
1250000, /* 1.25 MHz? */
{ 25, 25 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 }
};
static struct MachineDriver machine_driver_pinbo =
{
/* basic machine hardware */
{
{
CPU_M6502,
3072000, /* ??? */
readmem,writemem,0,0,
pinbo_interrupt,2, /* IRQ = vblank, NMI = coin */
},
{
CPU_Z80,
3000000, /* ??? */
sound_readmem, sound_writemem,
sound_readport,sound_writeport,
ignore_interrupt,0 /* triggered by main cpu */
},
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION,
1,
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
256, 256,
pinbo_vh_convert_color_prom,
VIDEO_TYPE_RASTER | VIDEO_SUPPORTS_DIRTY,
0,
generic_vh_start,
generic_vh_stop,
pinbo_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( pinbo )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "rom2.b7", 0x2000, 0x2000, 0x9a185338 )
ROM_LOAD( "rom3.e7", 0x6000, 0x2000, 0x1cd1b3bd )
ROM_LOAD( "rom4.h7", 0x8000, 0x2000, 0xba043fa7 )
ROM_LOAD( "rom5.j7", 0xa000, 0x2000, 0xe71046c4 )
ROM_RELOAD( 0xe000, 0x2000 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64K for sound */
ROM_LOAD( "rom1.s8", 0x0000, 0x2000, 0xca45a1be )
ROM_REGION( 0x10000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "rom6.a1", 0x0000, 0x4000, 0x74fe8e98 )
ROM_LOAD( "rom8.c1", 0x4000, 0x4000, 0x5a800fe7 )
ROM_LOAD( "rom7.d1", 0x8000, 0x4000, 0x327a3c21 )
ROM_REGION( 0x00300, REGION_PROMS ) /* Color PROMs */
ROM_LOAD( "red.l10", 0x0000, 0x0100, 0xe6c9ba52 )
ROM_LOAD( "green.k10", 0x0100, 0x0100, 0x1bf2d335 )
ROM_LOAD( "blue.n10", 0x0200, 0x0100, 0xe41250ad )
ROM_END
ROM_START( pinbos )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "b4.bin", 0x2000, 0x2000, 0xd9452d4f )
ROM_LOAD( "b5.bin", 0x6000, 0x2000, 0xf80b204c )
ROM_LOAD( "b6.bin", 0x8000, 0x2000, 0xae967d83 )
ROM_LOAD( "b7.bin", 0xa000, 0x2000, 0x7a584b4e )
ROM_RELOAD( 0xe000, 0x2000 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64K for sound */
ROM_LOAD( "b8.bin", 0x0000, 0x2000, 0x32d1df14 )
ROM_REGION( 0x10000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "rom6.a1", 0x0000, 0x4000, 0x74fe8e98 )
ROM_LOAD( "rom8.c1", 0x4000, 0x4000, 0x5a800fe7 )
ROM_LOAD( "rom7.d1", 0x8000, 0x4000, 0x327a3c21 )
ROM_REGION( 0x00300, REGION_PROMS ) /* Color PROMs */
ROM_LOAD( "red.l10", 0x0000, 0x0100, 0xe6c9ba52 )
ROM_LOAD( "green.k10", 0x0100, 0x0100, 0x1bf2d335 )
ROM_LOAD( "blue.n10", 0x0200, 0x0100, 0xe41250ad )
ROM_END
GAME( 1984, pinbo, 0, pinbo, pinbo, 0, ROT90, "Jaleco", "Pinbo" )
GAME( 1984, pinbos, pinbo, pinbo, pinbos, 0, ROT90, "bootleg?", "Pinbo (Strike)" )